28.11.2025 aktualisiert


100 % verfügbar
Unity Generalist, VFX, C#, Java, VR, AR, Unity3D, Unity2D
Freising, Deutschland
Freising +25 km
HochschulreifeÜber mich
Hey! I am a Unity developer experienced in many many of the engines capabilities. I have been developing professionally for many years and have a knack for picking up new skills and interests. If you have an interesting project and are seeking professional help, feel free to contact me!
Skills
Unity3DJavaAugmented RealityC#ComputerprogrammierungGame DevelopmentObjektorientierte Software-EntwicklungGame-DesignVirtual Reality
C#, CSS, Programming, Game Development, HTML, Informatik, Java Programming, Javascript, Object oriented programming, React, Spieltheorie, Virtual-Reality
Sprachen
DeutschMutterspracheEnglischverhandlungssicher
Projekthistorie
Entwicklung verschiedener Prototypen in Unity und Blender für Meta Quest 2
Portfolio

Unity Creative Core Course
The Unity Creative Core Pathway validates the core skills for creating immersive worlds in Unity. The Creative Core Pathway covers the essential elements of creative production, including shaders, materials, lighting, animation, VFX, cameras, post-processing effects, audio, UI, and prototyping.
https://www.credly.com/earner/earned/badge/cb550f74-c488-4f75-828c-f0f81447f037
Unity VFX work
Creation of VFX using Unity systems.
+ Shadergraph (Materials)
+ VFX-Graph (VFX and timings)
+ Krita (for Texture creation)
https://max-poettke.github.io/landing_current.html
Unity UI work and inventory systems
Creation of dynamic and modular UI (as well as world space)
+ Professional grade UI inside Unity
https://max-poettke.github.io/landing_ui.html
Unity PC/VR crossplay using Photon Fusion
Lead developer for cross platform game utilizing netcode and Meta OVR packages
+ Development lead
+ Meta OVR packages for Unity
+ Photon fusion netcode
+ Asymmetrical game development
https://max-poettke.github.io/landing_tum.html
Game design and leadership and storytelling
Independant lead, organization and development of custom stories, maps and game logic for a long running DnD group.
+ Leadership and soft skills
+ Game design
+ Storytelling
+ World building
+ Dedication
https://max-poettke.github.io/landing_dnd.html
Unity Independant Unity VR development
Development of independant movement and story-focused VR-Game for Meta Quest using Unity
+ Generalist fullstack development
+ 3D Asset creation and integration (Blender)
+ Storytelling
+ Prototyping
+ Planning
https://max-poettke.github.io/landing_grabby.html
Unity 2D | Minijam gamejam #3rd Place
Development of a 2D puzzle game under strict time constraints (2 days).
+ Generalist Unity development
+ Feature management
+ Work under pressure / Tight Deadline
https://jammeram.itch.io/micro-jam-32
Unity AR Application for Museum | TimeglideAR
Lead development of an educational AR experience for the museum Wilhelmsburg in Schmalkalden.
+ Development lead
+ Meta OVR packages for Unity
+ Fullstack (Swagger API with SQL-database) for dynamic media storing, modification and loading
+ Hybrid work
https://max-poettke.github.io/landing_time.html
Portfolio
Independant creation of portfolio website using AI tooling, HTML, CSS and Javascript.
+ Windsurf AI
+ HTML, CSS, Javascript
+ Documentation
https://max-poettke.github.io/index.html