28.11.2025 aktualisiert

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100 % verfügbar

Unity Generalist, VFX, C#, Java, VR, AR, Unity3D, Unity2D

Freising, Deutschland
Freising +25 km
Hochschulreife
Freising, Deutschland
Freising +25 km
Hochschulreife

Profilanlagen

Resumé Max Pöttke.pdf

Über mich

Hey! I am a Unity developer experienced in many many of the engines capabilities. I have been developing professionally for many years and have a knack for picking up new skills and interests. If you have an interesting project and are seeking professional help, feel free to contact me!

Skills

Unity3DJavaAugmented RealityC#ComputerprogrammierungGame DevelopmentObjektorientierte Software-EntwicklungGame-DesignVirtual Reality
C#, CSS, Programming, Game Development, HTML, Informatik, Java Programming, Javascript, Object oriented programming, React, Spieltheorie, Virtual-Reality

Sprachen

DeutschMutterspracheEnglischverhandlungssicher

Projekthistorie

Software Programmer

Netzalist gmbh co. kg

Sonstiges

< 10 Mitarbeiter

Entwicklung verschiedener Prototypen in Unity und Blender für Meta Quest 2

Zertifikate

Unity Creative Core

Unity

2025


Portfolio

item-0

Unity Creative Core Course

The Unity Creative Core Pathway validates the core skills for creating immersive worlds in Unity. The Creative Core Pathway covers the essential elements of creative production, including shaders, materials, lighting, animation, VFX, cameras, post-processing effects, audio, UI, and prototyping.
https://www.credly.com/earner/earned/badge/cb550f74-c488-4f75-828c-f0f81447f037
item-1

Unity VFX work

Creation of VFX using Unity systems. + Shadergraph (Materials) + VFX-Graph (VFX and timings) + Krita (for Texture creation)
https://max-poettke.github.io/landing_current.html
item-2

Unity UI work and inventory systems

Creation of dynamic and modular UI (as well as world space) + Professional grade UI inside Unity
https://max-poettke.github.io/landing_ui.html
item-3

Unity PC/VR crossplay using Photon Fusion

Lead developer for cross platform game utilizing netcode and Meta OVR packages + Development lead + Meta OVR packages for Unity + Photon fusion netcode + Asymmetrical game development
https://max-poettke.github.io/landing_tum.html
item-4

Game design and leadership and storytelling

Independant lead, organization and development of custom stories, maps and game logic for a long running DnD group. + Leadership and soft skills + Game design + Storytelling + World building + Dedication
https://max-poettke.github.io/landing_dnd.html
item-5

Unity Independant Unity VR development

Development of independant movement and story-focused VR-Game for Meta Quest using Unity + Generalist fullstack development + 3D Asset creation and integration (Blender) + Storytelling + Prototyping + Planning
https://max-poettke.github.io/landing_grabby.html
item-6

Unity 2D | Minijam gamejam #3rd Place

Development of a 2D puzzle game under strict time constraints (2 days). + Generalist Unity development + Feature management + Work under pressure / Tight Deadline
https://jammeram.itch.io/micro-jam-32
item-7

Unity AR Application for Museum | TimeglideAR

Lead development of an educational AR experience for the museum Wilhelmsburg in Schmalkalden. + Development lead + Meta OVR packages for Unity + Fullstack (Swagger API with SQL-database) for dynamic media storing, modification and loading + Hybrid work
https://max-poettke.github.io/landing_time.html
item-8

Portfolio

Independant creation of portfolio website using AI tooling, HTML, CSS and Javascript. + Windsurf AI + HTML, CSS, Javascript + Documentation
https://max-poettke.github.io/index.html

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