12.11.2025 aktualisiert

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Senior Software Developer - GPU Rendering & High-Performance Computing

Graz, Österreich Master Computer Science
Graz, Österreich Master Computer Science

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Über mich

Specializing in high-performance GPU-accelerated 3D rendering systems, including real-time web-based visualization and interactive multi-user applications. Expert in C++, Python, WebGL/WebGPU and neural network–enhanced graphics pipelines for scalable, cutting-edge visualization solutions.

Skills

3D-RenderingAPIsKünstliche Neurale NetzwerkeAutomatisierungC++SkalierbarkeitPythonVisualisierungSystementwicklungs-LebenszyklusEchtzeit-BetriebssystemeWissenschaftliche StudienShopifySoftwareentwicklungSystemarchitekturWeb ApplikationenWebglWorkflowsPytorch
High-Performance 3D Rendering Systems
Development of custom GPU-accelerated 3D rendering engines for real-time visualization platforms and interactive multi-user applications, with a strong focus on performance, scalability, and seamless integration across desktop and web environments.

Web-Based Rendering & Interactive Experiences
Advanced 3D technology brought to the browser through WebGL and WebGPU, enabling real-time visualization for architectural rendering, product configurators, and scientific research tools with smooth, high-fidelity performance.

C++ and Python Programming
Extensive experience in high-performance software development using modern C++ and Python for complex rendering systems and neural network implementations.

Real-Time Software Solutions
Specialized knowledge in creating real-time software applications with emphasis on scalable architectures and industry-ready deployment.

Neural Network Implementation
Integration of neural network techniques using PyTorch to enhance automated visual computations and intelligent rendering workflows.

System Architecture Design
Expertise in designing complex system architectures for high-performance computing applications.

Multi-GPU Rendering
Development of multi-GPU rendering systems with Vulkan API for enhanced performance and scalability.

Sprachen

DeutschMutterspracheEnglischverhandlungssicher

Projekthistorie

Project Assistant

Graz University of Technology
Development of scalable GPU rendering architecture for multi-user real-time visualization of complex 3D scenes with pipeline optimization and automated testing. Implementation of neural networks for efficient image generation using radiance fields.

Rendering Engineer

AR4
Adaptation of rendering pipeline for transmitting rendered content from server engine to head-mounted displays using DirectX and networking technologies.

Internship

Max Planck Institute for Informatics Saarbrücken
Development of tools for manipulating natural cell structures with automated processing and packing optimization for 3D printing using geometry processing techniques.

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